Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Sunday, November 24, 2019

24NOV19 Continuing and Finishing the Fire Giant

So, continuing reight along here I have my lower body painting process documented with pictures.  My chain mail rendering leaves much to be desired at this point, and so far...  My dry brushing got away from me and got into the depressions and didn't stay on the surface as desired...  So, going to bac to learn that method in the future, at least with chain mail!





I was quite happy with my mix of orange and yellow for the bronze and the use of three layers of turqoise for the gems.  Sure, being a Fire Giant maybe I should have gone for reds and other warmer colors...  But I like the contrast better this way.  Blame too many hours of Skyrim?


Here is the euipment belt with the knife in detail.  Three shades of just about everything but the leather.  I lighted all the paint with Ivory instead of white, and so far have never been upset at the results.  Always tends to leave me the option to highlight (either the color I mixed with Ivory mixed with white instead, or in the case of the knife handle that was painted Ivory, just white on the Ivory) with white paint later for the really shiny materials later!

Pre-final assembly, Giant and his loot for the discerning delving party to (try) to aquire from him.
Assembled and looking pretty sharp there!  Pardon my poor photography here.  That is in the works...  Base is pretty basic, just a simple 50mm round I found on Thingiverse and 3D printed for now.  I'll try to find, or make, a suitable dungeon style base in the future!





Detail of his face.  Hair was a base of Raw Sienna with orange (fire) highlights to drive home the Fire Giant heritage along with the red eyes and soot black skin.

Fire Giant stands heand and shoulders over the others!  Looks better than the earliest miniature I painted (up front, a GW LotR, second row back would be Reaper, with a WizKids Deep Cuts Fire Elemental [posted earlier] on the left and a Reaper Bones Minotaur on the Right).

Monday, November 11, 2019

11NOV2019 Fire Giant

I took work off today and spent some time doing Veteran stuff (like going to the local Strategic Air Command Museum in Ashland NE) and listening to a fellow Iraq veteran share their experience (in this case, Nick Rucker creates country music informed by such experiences).

Earlier in the day however, as my kids got me up early, I got a chance to work on my Reaper Bones Fire Giant:
I purchased him at The Game Shoppe in Omaha a couple of weeks ago during my local game group's Necromunda campaign.  His purpose is to stand in for Narthak the antagonist of the very first delve in my copy of Descent 1st Edition by Fantasy Flight Games (which sadly is out of print, but has been superseded by a very solid 2nd Edition.  Why might I replace the FFG miniature with this one?  Well, my kids are playing, and a painted unique Giant certainly looks better than the red unpainted boss monster (yeah, I haven't painted my Descent miniatures, yet...). 


He was just sitting on my desk with some 3D printed bases and other sundry unfinished (or I should say, under-finished...) models.  I decided to paint him first.  As a base coat, since this is Bones, I just went strait to the acrylics (Delta Ceramcoat) with plain black.  For the areas I intended to have lighter colors, I painted Ivory (an offwhite light earthtone/bone color).  He stayed like that the first game.  Fast forward a few days, to today.  I finished developing my color palette for my non-metalic gold and steel.  I have been particularly inspired by the Glass armor (upper tier light armor) from Elder Scrolls: Skyrim (the computer game, one of the best CRPGs in the last decade that is still played avidly by the fan base to this very day almost 10 years later from release).  Yes, glass armor, look up tank armor where they laminated two sheets of steel over glass and got better armor than similar thickness steel...  It works (well, prior to doing the same with depleted uranium and other exotic hyper-dense materials).  



I set up my handy wet palette (a food container with airtight lid, paper towel dabbed in water, and parchment paper on top) with the above colors.  Typically, I start dark, and blend a highlight, and then move into the lighter color.

Today I spent about an hour painting the arms with the sword and almost got it done today.

I am not certain I like the look of the sword blade yet, however the palette looks outstanding on the arm bands and the sword hilt.  Well, until next time.

Sunday, November 25, 2018

25NOV18 - Tossing Stones, the painting process

So, for starters, this is the Wizkids Pathfinder Deep Cuts Medium Earth Elemental (SKU 73357/UPC 63448273357-8 for those interested in acquiring exactly this pair of miniatures). The package comes with two of them, and costed about $5 USD. That would be about $2.50 a miniature, and both are very detailed, and frankly rival anything Games Workshop puts out without being charged through the nose. They are pre-primed as well. This is a two edged sword however, as you are going to spend some time removing mold lines, which on these guys is not too bad as they are pretty easy geometrically to scrape mold lines off of. On these guys, I did not find myself re-priming. The light primer surface really enhanced the way I was going to paint them. Wizkids chose to do a, to me, boring grey rock type elemental with green crystals on the clear elements attached to the torso. I wanted something different…

I wanted more of a molten, lava, living elemental coming strait through the crust from the core of the planet! Sure, it runs the risk of overlapping a fire elemental… But hey, the core of our planet is molten iron, why would an earth elemental not be of the same material? Makes sense to me. My palette for this project was simple. Delta Ceramcoat (higher quality US acrylic craft paint, does everything my Liquitex acrylics have done, without all the thinning…) Opaque Yelllow, Opaque Red, Tangerine, Raw Sienna, and Burnt Umber. So far, that Opaque Yellow is a great “go-to” for painting anything that is going to be yellow! Make sure to prime the surface in a light color (as these were already pre-primed, that was easy). Whenever I use a black or dark grey primer, I tend to use Ceramcoat Ivory on the desired surface, and that tends to do the trick.



I also got to play with my improvised wet palette, basically a food container, wet paper towel, and a piece of parchment paper!
Step 1: Using a flat brush (in this case, a #3 Bright), coat the elemental in Opaque Yellow, and ensure you get the paint into the cracks and crevices. This is the base coat for the elemental. Base coat the earth with Burnt Umber.

Step 2: Using the flat brush again, drybrush orange onto the surface of the elemental, don’t panic if you get some of the orange paint into the cracks and crevices of the elemental, we will use this chaos in our miniature to turn it into art, and we’ll also go back and get some of that later.

 
Step 3: Do Step 2, but with the Opaque Red

 
Step 4: Now we take our 15/0 or 20/0 round brushes, and use some more Opaque Yellow sparingly in the crevices to re-coat them with the much lighter paint. This will serve to add the glowing from the inside effect we will want when we get done.



 
Step 5: Now, the moment of truth for the lava effect! Grab the Burnt Umber, and using a combination of the flat and round brushes, pick up the high points on the elemental’s surface. After all, lava and molten iron cool away from the source of the heat, and it has the darker color effect. This is also when we take the Raw Sienna and highlight the areas on the rocks (using dry brushing), and maybe mix in a bit of the yellow and orange to add some glow to those edges remembering that the primary light source for those would be the figure of the elemental itself. I chose not to paint the crystals translucent, and just make them a part of the elemental. When I figure out those translucent spell effects, I’ll share…


 So, there you have it folks!  Economical limited palette anyone can try at home!  All said, I think the cost of the brushes years ago outstripped the cost of these two miniatures and paints combined...  Even then, not my much (the nice Reaper and Liquitex brushes anyway).  So, when I get to use these in a game, perhaps Dragon Rampant, someday you might see a battle report!

Thursday, October 25, 2012

Winged Horror visualized for BFRPG Sword and Board!

Based on the ever valuable opinions of the BFRPG forums and my friendly neighborhood game guild Legion of Myth, as well as my dedicated followers on Deviant Art, the background won!  Here you go folks.  I do have a Creative Commons License on this image, so use as you wish, just credit where its due and let me know if you put in any books or supplements that are going to be published on the web or in print (shoot me a printed copy and I might have to send a drawing...  that and if you are going to print it let me know so I can send you the massive 300 dpi .tiff file instead of this lo res 96 dpi .png).


Saturday, February 18, 2012

18FEB12 OGL Rant


So, while the D20 OGL SRD (http://www.wizards.com/default.asp?x=d20/article/srdarchive) this led to:

"When it was published in 2000 along with the 3rd edition of the rules, the OGL sparked unprecedented growth in the RPG industry. The OGL made it so easy to use the rules conventions of D&D like hit points, spells and monsters that hundreds of products - the official signifier of D&D-compatible materials created using the OGL - emblazoned on them made their way to game store shelves."
-Escapist (http://www.escapistmagazine.com/articles/view/features/9292-The-Ghosts-of-D-D-Past.2)

Why did WotC not do the same with D20 4.0?  After all, they are suffering right now, and I am believing its a result of ending the continued use of an OGL SRD with the newest editions!

The OSR is on the rise, along with other digital media creating a paradigm shift in the world of traditional gaming:

"Changes in how people buy RPGs and the freedom of the OGL combined to make the Old School Renaissance grow across the internet. The rise of digital distribution of PDFs through marketplaces like DriveThruRPG.com have allowed designers to make money selling their work with less overhead. The costs of printing books has also decreased, especially print-on-demand services that allow smaller print runs, so it's easier than ever for amateur designers to publish something gamers can bring to the table and use with any of D&D's older editions or retro-clones."
-Escapist (http://www.escapistmagazine.com/articles/view/features/9293-The-State-of-D-D-Present.3)

Right now the world of games is going through a paradigm shift.  Board games are still going strong in many respects, but also deal with similar limitations.  What we all enjoy though is an increase in development budget, but we pay for it.  Fantasy Flight Games makes beautiful board games with high quality laminated cardboard components and beautifully sculpted plastic pieces that used to only be the realm of pewter.  However, its around $70 to $150 for these games as opposed to the $20 to $50 the same game concept years ago used to cost (part of that is indeed inflation).  RPGs however, are contracting sharply.

Steve Jackson Games publishes most GURPS supplements electronically, and spends the majority of the printing budget on the biggest cash cow of the company, Munchkin (I enjoy Munchkin myself...).  Other game companies are starting to publish more and more through DriveThru RPG and RPG Now.  Holdouts like WotC are suffering (that 4th Ed. wasn't so well received...).

As a result, we've seen the OSR take the OGL and thrive online.  Be it free rules, or low cost .pdf and print on demand, indie development seems to be rising.  Sales wise its harder to track...  Number of downloads would be an interesting figure to find out between the biggest names I've seen from OSRIC, Swords and Wizardry, and Basic Fantasy; along with sales of Labyrinth Lords and others.

Frankly, I think we need to embrace the OSR.  Where D&D 3.0, 3.5, 3.75, and 4.0 to varying degrees seemed to have failed is competing with computers.  Where the OSR takes 3.5 and strips the SRD down to the basics, and gives the GM a lot of story telling and rules adjudication power, it seems to thrive.  Volumes of rules, be it the many GURPS books I've enjoyed over the years, or some of the 3.5 books a friend gave me, only serve to slow down games.  Most of the gruntwork is best done by a computer, and then you wonder why you want to sit at the dinner table with a group of friends (unless you have a good GM who will throw the rules out some of the time anyway, which frankly is how the rules recommend being played anyway...).

That, and I'm a sucker for anything of quality to come out of Open Source.  I have little money to spend and waste on games anymore.  If the rules are free, I'll take em and use them when I feel like dungeon delving.  I'll use my "Descent: Journeys into the Darkness" game board and figures with BFRPG or Microlite 20...  Why the hell not?  To top it off, I like to draw pictures and get my art out there.

So, anyone in the OSR development world working a real job and designing games on the weekend is more than welcome to bug me about drawing up some creature sometime.  So long as the deadline is flexible...  I'll embrace OSR and OGL and use my FOSS image editing software (www.gimp.org and www.inkscape.org) and have some fun with you, for free.