Tuesday, February 24, 2015

24FEB2015 Ogre Pocket Edition!

It is back after thirty five years!

I'm a recent player however, having discovered Ogre through GEV on my dad's game shelf back in 1994 when I was in the sixth grade.

Needless to say, I'm still pretty excited to see another Ogre reboot hot on the heels of a successful Kickstarter campaign and the Ogre Designers Edition (which I could not acquire due to lack of game funding).  Clearly, this edition was WELL within my budget at less than $3.00!

While deceptively inexpensive and simple to pick up and play, it is the next best game to Risk to get a person into wargaming.  Simplicity is sometimes the best system when it comes to rules, and you would be hard pressed to find an easier system to pick up that can still yield an afternoons worth of gaming by playing through the scenarios and working with what you have.

All your classic Ogre scenarios are there in the booklet.  Old hands will appreciate the rules smelling new and feeling crisp in your hands with a sharp looking map and counters.

A huge plus with this edition of the game is the pre-cut counters on thicker sheets of card stock.  No more sore hands and mis-cut pieces on account of missing with the ruler and knife!

I figured I would show off my collection a bit here for a good comparison.  Around 2000 SJ Games attempted a reboot of Ogre, and I avidly sought out just about everything they offered during that period.  You can see how the new Pocket Edition compares with the 2000 reboot release of Ogre/GEV on the right.  PE has the classic map with nothing but simple filled in hexes for craters and bold rubble lines along hexes while the '00 edition has the full color and detail map.  I even have some uncut counters from my Ogre Reinforcement pack to compare with the new PE counters!  Pardon the miniature sculpting mess...

Now, I just need to find local players and punch the pieces out.

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